Apple sponsored the twenty-second ACM SIGACCESS Conference on Computers and Accessibility (ASSETS), which was held virtually from October 26 to 28. ASSETS is a global conference focused on education surrounding computing for older adults and people with disabilities.

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Conference Accepted Paper

Making Smartphone Augmented Reality Apps Accessible

Jaylin Herskovitz, Jason Wu, Sam White, Amy Pavel, Anhong Guo, Gabriel Reyes, Jeffrey Bigham

Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix of virtual and real-world content. In this paper, we identify common constituent tasks in AR by analyzing existing mobile AR applications for iOS, and characterize the design space of tasks that require accessible alternatives. For each of the major task categories, we create prototype accessible alternatives that we evaluate in a study with 10 blind participants to explore their perceptions of accessible AR. Our study demonstrates that these prototypes make AR possible to use for blind users and reveals a number of insights to move forward. We believe our work sets forth not only exemplars for developers to create accessible AR applications, but also a roadmap for future research to make AR comprehensively accessible.

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ASSETS 2021

Apple sponsored the twenty-third International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS). ASSETS is a forum for presenting research on the design, evaluation, use, and education related to computing for people with disabilities and older adults. This took place virtually on October 18, 19, 20 and 22.

See event details

Making Smartphone Augmented Reality Apps Accessible

Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix of virtual and real-world content. In this paper, we identify common constituent tasks in AR by analyzing existing mobile AR applications for iOS, and characterize the design space of tasks that require…
See paper details